Photogrammetry experimentation

This was a quick test of using photogrammetry in Unity. Josh from Dronemate in Nelson scanned the new CGI Lab (before it had computers). I quickly threw in some smoke, spooky music and Slenderman for a Halloween theme.

As you can see the result was blobby and fill of artifacts – this is due to the reflectiveness of the room and how the 3d models have been compressed. The wooden surfaces came out very well.

Download it here.

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